发现和使用优秀的技能扩展
通过OpenClaw Godot插件控制Godot编辑器。用于Godot游戏开发任务,包括场景管理、节点操作、输入模拟、调试和编辑器控制。在涉及Godot相关请求时触发,例如检查场景、创建节点、截取屏幕截图、测试游戏玩法或控制编辑器。
Control Godot Editor via OpenClaw Godot Plugin. Use for Godot game development tasks including scene management, node manipulation, input simulation, debugging, and editor control. Triggers on Godot-related requests like inspecting scenes, creating nodes, taking screenshots, testing gameplay, or controlling the editor.