发现和使用优秀的技能扩展
通过OpenClaw Unity插件控制Unity编辑器。用于Unity游戏开发任务,包括场景管理、游戏对象/组件操作、调试、输入模拟和播放模式控制。在与Unity相关的请求(如检查场景、创建对象、截取屏幕截图、测试游戏玩法或控制编辑器)时触发。
Control Unity Editor via OpenClaw Unity Plugin. Use for Unity game development tasks including scene management, GameObject/Component manipulation, debugging, input simulation, and Play mode control. Triggers on Unity-related requests like inspecting scenes, creating objects, taking screenshots, testing gameplay, or controlling the Editor.